Transforming how art is experienced — bringing the gallery directly to users, enabling them to explore and interact with digital artworks seamlessly through Augmented Reality.
01 ——— Overview
"Traditional degree shows and static online galleries fail to fully capture the depth, interactivity, and immersive experience of digital artworks."
There is a growing need for an innovative platform that provides a more engaging and immersive presentation of student work — one that communicates context and intent behind each project, facilitating a deeper connection between audience and artwork.
02 ——— Design Process
03 ——— Key Features
Virtual 3D Gallery
A fully modelled immersive gallery space built in Blender and rendered in Unity, experienced in AR through the phone camera.
AR Foundation + ARCore
Precise horizontal plane detection and world-anchored artwork display using Google ARCore XR Plugin for Android.
Student Portfolios
Dedicated profile pages per student — artworks, resume, and portfolio unified in one accessible interface.
Artwork Discovery Feed
Home and gallery views enabling exploration of diverse digital artworks from the entire design department.
Auth System
Sign in / Sign up flows with email, password, and Google Login — clean, accessible, and role-aware.
Invisible Hotspots
Interactive trigger areas within the AR space allow navigation while maintaining full immersion — game-like in feel.
04 ——— Design System
Typography
Glancyr — primary typeface. Associated with liveliness, youth and energy.
Colour Palette
Cyan as dominant brand color. White, grey, black and orange for contrast and vibrancy.
Logo System
Letter M merged with a museum column icon. Name: muse (Museum) + AR (Augmented Reality).
Wireframe Progression
App Screens
Target Audience
Students, artists, designers and professionals — age 18–40 — to established art enthusiasts & collectors.
05 ——— Technical
Hardware
Development: i5+ · 16GB RAM · 1TB SSD. Testing: high-performing Android device with ample storage.
06 ——— Learning Outcomes
07 ——— Reflection
Future Scope
Limitations
Conclusion